... | ... | @@ -32,19 +32,19 @@ We call these documents "MiniGUI Supplementary Documents". |
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## Supplementary Documents
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* [Using CommLCD NEWGAL Engine and Comm IAL Engine](https://github.com/VincentWei/minigui/wiki/Comm-Engines) -
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* [Using CommLCD NEWGAL Engine and Comm IAL Engine](/Comm-Engines) -
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How to define external stubs to implement your CommLCD engine and Comm
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IAL engine outside MiniGUI Core.
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* [Using Images and Fonts on System without File System](https://github.com/VincentWei/minigui/wiki/Incore-Resource) -
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* [Using Images and Fonts on System without File System](/Incore-Resource) -
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How to build source for incore images and fonts, and load them for
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your MiniGUI apps.
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* [Using Enhanced LOGFONT and DEVFONT Interfaces](https://github.com/VincentWei/minigui/wiki/Enhanced-Font) -
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* [Using Enhanced LOGFONT and DEVFONT Interfaces](/Enhanced-Font) -
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Understand and use enhanced LOGFONT and DEVFONT intefaces of MiniGUI 4.0.
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* [Using SyncUpdateDC to Reduce Screen Flicker](https://github.com/VincentWei/minigui/wiki/Sync-Update) -
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* [Using SyncUpdateDC to Reduce Screen Flicker](/Sync-Update) -
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How to use MiniGUI's synchronous update mechanism to reduce screen flicker.
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* [Laying out, Shaping, and Rendering Text in Complex/Mixed Scripts](https://github.com/VincentWei/minigui/wiki/Complex-Scripts) -
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* [Laying out, Shaping, and Rendering Text in Complex/Mixed Scripts](/Complex-Scripts) -
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How to lay out, shape, and render text in complex or mixed scripts on MiniGUI 4.0.
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* [Writing MiniGUI Apps for 64-bit Platforms](https://github.com/VincentWei/minigui/wiki/64-bit-Platform) -
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* [Writing MiniGUI Apps for 64-bit Platforms](/64-bit-Platform) -
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Describe the things you need to be aware of when developing MiniGUI apps for 64-bit platforms.
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## Existing Documents
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