How to support modern input devices and use the extra input messages in your MiniGUI apps.
Table of Contents
- Overview
- Using the Extra Input Messages
- Compile-time Configuration
- Run-time Configuration
- Writing an IAL Engine to Support Extra Input Messages
Overview
In MiniGUI 4.0.0, we introduce the extra input messages to support modern input devices including multiple touch panel, gesture, joystick, tablet tool, table pad, and even switch.
The extra input messages have the prefix MSG_EXIN_
. If a MiniGUI app
want to handle these extra input events such as gestures, you need
to handle the MSG_EXIN_XXX
messages in your window procedure.
Currently, there are two built-in IAL engines which can generates the extra input messages:
-
The IAL engine of
libinput
to support all modern input devices on a Linux box. This engine runs onlibinput
introduced by Free Desktop project. -
The enhanced IAL engine of
random
to generate extra input messages automatically for testing.
You can also write your own IAL engines to generate the extra messages.
Please see the implementation of libinput
and random
engines for
the details.
This document describes how to handle the extra input messages and
how to use libinput
and random
engines, or how to writing your
own IAL engine to support a modern input devices, for example, a
multi-touch panel.
Using the Extra Input Messages
In addition to the standard keyboard and mouse messages, MiniGUI generates extra input messages for input events from other input devices, including multi-touch panel, tablet pad, joystick, and so on. We call these messages as 'extra input messages'.
The extra input messages can be classified into the following types:
- Axis messages: the messages generated by a pointer axis like mouse wheel.
MSG_EXIN_AXIS
- Button messages: the messages generated by a button on joystick.
The buttons other than left, right, and middle buttons on a mouse will
be treated as generic buttons.
MSG_EXIN_BUTTONDOWN
MSG_EXIN_BUTTONUP
- Multi-touch messages: the messages generated by a multi-touch panel.
MSG_EXIN_TOUCH_DOWN
MSG_EXIN_TOUCH_UP
MSG_EXIN_TOUCH_MOTION
MSG_EXIN_TOUCH_CANCEL
MSG_EXIN_TOUCH_FRAME
- Gesture messages: the gesture messages.
MSG_EXIN_GESTURE_SWIPE_BEGIN
MSG_EXIN_GESTURE_SWIPE_UPDATE
MSG_EXIN_GESTURE_SWIPE_END
MSG_EXIN_GESTURE_PINCH_BEGIN
MSG_EXIN_GESTURE_PINCH_UPDATE
MSG_EXIN_GESTURE_PINCH_END
- Tablet tool messages: the messages generated by a tablet tool.
MSG_EXIN_TABLET_TOOL_AXIS
MSG_EXIN_TABLET_TOOL_PROXIMITY
MSG_EXIN_TABLET_TOOL_TIP
MSG_EXIN_TABLET_TOOL_BUTTON
MSG_EXIN_END_CHANGES
- Tablet pad messages: the messages generated by a tablet pad.
MSG_EXIN_TABLET_PAD_BUTTON
MSG_EXIN_TABLET_PAD_RING
MSG_EXIN_TABLET_PAD_STRIP
MSG_EXIN_END_CHANGES
- Switch messages: the messages generated by a switch.
MSG_EXIN_SWITCH_TOGGLE
- User-defined messages: the messages generated by a user-defined device.
MSG_EXIN_USER_BEGIN
MSG_EXIN_USER_UPDATE
MSG_EXIN_USER_END
All extra input messages will be sent to the current active main window. In your window procedure, you can handle the messages to reflect user's input, for example, zooming in or out a picture.
For the complete description of the messages, please refer to:
http://www.minigui.com/doc-api-ref-minigui-sa-4.0.0/html/group__extra__input__msgs.html
For the sample to handle the extra input messages, please refer to:
https://github.com/VincentWei/mg-tests/tree/master/extra-input
Compile-time Configuration
There are two configure options related to the libinput
and random
IAL engines :
-
--enable-libinputial
or--disable--libinputial
to enable or disable thelibinput
IAL engine; enabled by default. Note that thelibinput
IAL engine is only available on Linux, and you need to install thelibinput
1.10.0 or later first. -
--enable-randomial
or--disable--randomial
to enable or disable therandom
IAL engine; disabled by default. Note thatrandom
engine does not attached to any real input devices, it generates the extra input events randomly.
Run-time Configuration
For libinput
engine, we introduce a new section in MiniGUI runtime
configuration:
[libinput]
seat=seat0
The key libinput.seat
specifies the seat identifier, the default
is seat0
.
For random
engine, we introduce a new section in MiniGUI runtime
configuration:
[random]
logfile=events.out
eventtypes=mouse-keyboard-button-gesture-stouch
minkeycode=1
maxkeycode=128
minbtncode=0x100
maxbtncode=0x1ff
The MiniGUI runtime configuration key random.logfile
specifies
the log file which will store the input events generated by this engine.
If MiniGUI failed to open the log file, the log feature will be disabled.
The MiniGUI runtime configuration key random.eventtypes
specifies
the input event types which will be generated by this IAL engine,
in the following pattern:
<event-type>[-<event-type>]*
The <event-type>
can be one of the following values:
-
mouse
: mouse. -
keyboard
: keyboard. -
button
: buttons. -
single_touch
: touch pen or single touch panel. -
multi_touch
: multiple touch panel. -
gesture
: gesture. -
tablet_tool
: tablet tool. -
tablet_pad
: tablet pad. -
switch
: switch.
The MiniGUI ETC key random.minkeycode
specifies the minimal key code
which can be generated by the engine if keyboard
is included.
The MiniGUI ETC key random.maxkeycode
specifies the maximal key code
which can be generated by the engine if keyboard
is included.
The MiniGUI ETC key random.minbtncode
specifies the minimal button code
which can be generated by the engine if button
is included.
The MiniGUI ETC key random.maxbtncode
specifies the maximal key code
which can be generated by the engine if button
is included.
For invalid random.eventtyps
, the engine uses mouse
as default.
For invalid random.minkeycode
, and/or random.maxkeycode
key values,
the engine uses SCANCODE_ESCAPE
, and SCANCODE_MICMUTE
respectively.
For invalid random.minbtncode
, and/or random.maxbtncode
key values, use
0x100
(BTN_MISC
defined by Linux kernel), and 0x2ff
(KEY_MAX
defined by
Linux kernel) respectively.
This engine maintains a state machine for each input event type, and generates a reasonable event sequence for each type. If and only if an event sequence finished or cancelled, the engine switch to another event type randomly.
Note that currently, the following event types (in random
engine)
are not implemented:
multi_touch
tablet_tool
tablet_pad
switch
Writing an IAL Engine to Support Extra Input Messages
On Linux, it is better to use libinput
to support all input devices including
multi-touch panel and table tool. However, for an embedded or IoT device,
it may be too heavy to use libinput
or there is no way to run libinput
(e.g.,
when you run MiniGUI on a real-time operating system).
For this situation, you need to implement your own IAL engine to support the extra input messages. The steps are as follow:
- Use
--enable-customial
option to configure MiniGUI to includecustom
IAL engine. - Implement the following external stubs outside MiniGUI to initialize
and terminate your
custom
IAL engine: - Change MiniGUI run-time configuration to specify the key
system.ial_engine
to becustom
.
BOOL InitCustomInput (INPUT* input, const char* mdev, const char* mtype);
void TermCustomInput (void);
In InitCustomInput
function, you should fill the operators (the callbacks)
of input
argument, the pointer to a INPUT structure:
typedef struct tagINPUT {
char* id;
// Initialization and termination
BOOL (*init_input) (struct tagINPUT *input, const char* mdev, const char* mtype);
void (*term_input) (void);
// Mouse operations
int (*update_mouse) (void);
void (*get_mouse_xy) (int* x, int* y);
void (*set_mouse_xy) (int x, int y);
int (*get_mouse_button) (void);
void (*set_mouse_range) (int minx, int miny, int maxx, int maxy);
void (*suspend_mouse) (void);
int (*resume_mouse) (void);
// Keyboard operations
int (*update_keyboard) (void);
const char* (*get_keyboard_state) (void);
void (*suspend_keyboard) (void);
int (*resume_keyboard) (void);
void (*set_leds) (unsigned int leds);
// Event loop
int (*wait_event) (int which, int maxfd, fd_set *in, fd_set *out,
fd_set *except, struct timeval *timeout);
// New wait event method for getting extra input events; since 4.0.0
int (*wait_event_ex) (int maxfd, fd_set *in, fd_set *out,
fd_set *except, struct timeval *timeout, EXTRA_INPUT_EVENT* extra);
} INPUT;
The key to support extra input messages is the new operator: wait_event_ex
.
If you implement wait_event_ex
, you can set wait_event
to be NULL.
In the implementation of wait_event_ex
, when there is an extra input message,
you should:
-
Fill the fields of
extra
structure, e.g.:extra->event = IAL_EVENT_AXIS; extra->wparam = MAKELONG(AXIS_SCROLL_VERTICAL, AXIS_SOURCE_WHEEL); extra->wparam = MAKELONG(AXIS_SCROLL_HORIZONTAL, AXIS_SOURCE_WHEEL); extra->lparam = MAKELONG(mouse_event->sv, mouse_event->dsv);
-
Make sure the return value of this operator have the bit of
IAL_EVENT_EXTRA
set:retval |= IAL_EVENT_EXTRA;
For more information, please refer to the libinput
and/or random
IAL engines:
https://github.com/VincentWei/minigui/blob/master/src/ial/linux-libinput.c https://github.com/VincentWei/minigui/blob/master/src/ial/random.c