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///////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT NOTICE
//
// The following open source license statement does not apply to any
// entity in the Exception List published by FMSoft.
//
// For more information, please visit:
//
// https://www.fmsoft.cn/exception-list
//
//////////////////////////////////////////////////////////////////////////////
/*!============================================================================
* \file mgeff-animation.h
* \brief A motion curve headfile.
* \author Houhuihua
* \version 1.0
* \date 02/03/2010 05:18:25 PM
*
\verbatim
This file is part of mGEff, a component for MiniGUI.
Copyright (C) 2008~2018, Beijing FMSoft Technologies Co., Ltd.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Or,
As this program is a library, any link to this program must follow
GNU General Public License version 3 (GPLv3). If you cannot accept
GPLv3, you need to be licensed from FMSoft.
If you have got a commercial license of this program, please use it
under the terms and conditions of the commercial license.
For more information about the commercial license, please refer to
<http://www.minigui.com/blog/minigui-licensing-policy/>.
\endverbatim
*/
#ifndef _MGEFF_ANIMATION_H_
#define _MGEFF_ANIMATION_H_
#include <stdint.h>
#include "mgeff-motioncurve.h"
/**
* \brief The handle to the animation.
*/
MGEFF_DECLARE_HANDLE(MGEFF_ANIMATION);
/**
* \def MGEFF_INFINITE
* \brief infinite value, can be used for set loopcount property.
*/
#define MGEFF_INFINITE -1
/**
* \enum EffAnimProperty
* \brief animation property
*/
enum EffAnimProperty {
MGEFF_PROP_DURATION = 0, /**< r/w duration of animation */
MGEFF_PROP_CURLOOP = 1, /**< r current loop */
MGEFF_PROP_LOOPCOUNT = 2, /**< r/w loop count of animation */
MGEFF_PROP_DIRECTION = 3, /**< r/w direction of animation */
MGEFF_PROP_CURFRAME = 4, /**< r current frame */
MGEFF_PROP_STATE = 5, /**< r current state */
MGEFF_PROP_KEEPALIVE = 6, /**< r/w keepalive when finished */
MGEFF_PROP_MAX
};
/**
* \enum EffState
* \brief animation state
*/
enum EffState {
MGEFF_STATE_STOPPED = 0, /**< animation is stopped */
MGEFF_STATE_PAUSED = 1, /**< animation is paused */
MGEFF_STATE_RUNNING = 2, /**< animation is running */
MGEFF_STATE_READY = 3, /**< animation is ready */
MGEFF_STATE_REMOVE = 4 /**< animation is remove */
};
/**
* \enum EffDirection
* \brief animation direction
*/
enum EffDirection {
MGEFF_DIR_FORWARD = 0, /**< forward */
MGEFF_DIR_BACKWARD = 1 /**< backward */
};
/**
* \enum EffVariantType
* \brief animation variant
*/
enum EffVariantType{
MGEFF_INT = 0, /**< int */
MGEFF_FLOAT = 1, /**< float */
MGEFF_DOUBLE = 2, /**< double */
MGEFF_POINT = 3, /**< POINT */
MGEFF_POINTF = 4, /**< POINTF */
MGEFF_3DPOINT = 5, /**< 3DPOINT */
MGEFF_3DPOINTF = 6, /**< 3DPOINTF */
MGEFF_RECT = 7, /**< RECT */
MGEFF_COLOR = 8, /**< COLOR */
MGEFF_MAX
};
/**
* \enum EffAnimationType
* \brief group animation
*/
enum EffAnimationType {
MGEFF_PARALLEL = 1, /**< parallel animation */
MGEFF_SEQUENTIAL = 2 /**< sequential animation */
};
/**
* \typedef void (*MGEFF_FINISHED_CB)(MGEFF_ANIMATION handle)
* \brief Type of animation finished callback function.
*
* The callback is going to be called,when animation is finished.
*
* \param handle animation handle
*/
typedef void (*MGEFF_FINISHED_CB)(MGEFF_ANIMATION handle);
/**
* \typedef void (*MGEFF_STATECHANGED_CB)(MGEFF_ANIMATION handle,
* enum EffState newEffState, enum EffState oldEffState)
* \brief Type of animation state change callback function.
*
* The callback is going to be called, when animation state specified by \a handle
* is changed.
*
* \param handle animation handle.
* \param newEffState new animation state.
* \param oldEffState old animation state.
*/
typedef void (*MGEFF_STATECHANGED_CB)(MGEFF_ANIMATION handle,
enum EffState newEffState, enum EffState oldEffState);
/**
* \typedef void (*MGEFF_CURLOOPCHANGED_CB)(MGEFF_ANIMATION handle)
* \brief Type of animation current loop changed callback function.
*
* The callback is going to be called, when animation's current loop is changed.
*
* \param handle animation handle.
*/
typedef void (*MGEFF_CURLOOPCHANGED_CB)(MGEFF_ANIMATION handle);
/**
* \typedef void (*MGEFF_DIRCHANGED_CB)(MGEFF_ANIMATION handle)
* \brief Type of animation direction changed callback function.
*
* The callback is going to be called, when animation's direction is changed.
*
* \param handle animation handle.
*/
typedef void (*MGEFF_DIRCHANGED_CB)(MGEFF_ANIMATION handle);
/**
* \typedef void (*MGEFF_SETPROPERTY_CB)(MGEFF_ANIMATION handle,
* void *target, intptr_t id, void *value)
* \brief Type of animation set property function. This fuction is used to produce
* every animation frame when animation is running
*
* The callback is going to be called every frame.
*
* \param handle animation handle.
* \param target animation target.
* \param id animation id
* \param value animation current value,startvalue <= value <= endvalue
*/
typedef void (*MGEFF_SETPROPERTY_CB)(MGEFF_ANIMATION handle,
void *target, intptr_t id, void *value);
/**
* \typedef void (*MGEFF_CALCVALUE_CB)(MGEFF_ANIMATION handle,
* void *s, void *e, void *v, float factor)
* \brief Type of animation motion curve callback function.
*
* The callback is going to be called every frame, when the animation specified by \a handle
* is created by mGEffAnimationCreateEx
*
* \param handle animation handle
* \param s value
* \param e value
* \param v value
* \param factor calc factor
*/
typedef void (*MGEFF_CALCVALUE_CB)(MGEFF_ANIMATION handle,
void *s, void *e, void *v, float factor);
/**
* \typedef (*MGEFF_VARMALLOC_CB)(MGEFF_ANIMATION handle)
* \brief Type of animation memory allocating callback function.
*
* The callback is going to be called, when the animation is creating.
* The animation created by mGEffAnimationCreateEx will specify the callback.
*
* \param handle animation handle
*
* \return address of memory
*/
typedef void *(*MGEFF_VARMALLOC_CB)(MGEFF_ANIMATION handle);
/**
* \fn MGEFF_ANIMATION mGEffAnimationCreateEx(void *target,
* MGEFF_SETPROPERTY_CB setproperty, intptr_t id, int size,
* MGEFF_VARMALLOC_CB cb1, MGEFF_CALCVALUE_CB cb2);
* \brief Create an animation.
*
* This funcion creates an animation for the target specified by \a target.
* The animation's setproperty call back is specified by \a setproperty, \a id
* is the identifier for the animation, the size of the animation property
* varible is specified by \a size, memory allocating function used to
* allocating memory for animation internal use is specified by \a cb1,
* motion curve for the animation is specified by \a cb2.
*
* \param target The target to be animated.
* \param setproperty The animation set property call back, this function is
* used to genareate every frame of the animation.
* \param id The identifier of the animation, which may be used in SetProperty
* callback to distinguish different animation.
* \param size The size of the animation property variable.
* \param cb1 The memory allocating callback function.
* \param cb2 The motion curve value calculating callback function.
*
* \return handle to the newly created animation
*
* \sa mGEffAnimationCreate.
*/
MGEFF_EXPORT MGEFF_ANIMATION mGEffAnimationCreateEx(void *target,
MGEFF_SETPROPERTY_CB setproperty, intptr_t id, int size,
MGEFF_VARMALLOC_CB cb1, MGEFF_CALCVALUE_CB cb2);
/**
* \fn MGEFF_ANIMATION mGEffAnimationCreate(void *target,
* MGEFF_SETPROPERTY_CB setproperty, intptr_t id,
* enum EffVariantType varianttype);
* \brief Creates an animation.
*
* This funcion creates an animation for the target specified by \a target.
* The animation's setproperty call back is specified by \a setproperty, id is
* the identifier for the animation, and the property of the animation is
* specified by varianttype.
*
* \param target The target to be animated.
* \param setproperty The animation set property call back, this function is
* used to genareate every frame of the animation.
* \param id The identifier of the animation, which may be used in SetProperty
* callback to distinguish different animation.
* \param varianttype The data type of the property variable.
*
* \return handle to the newly created animation.
*
* \sa mGEffAnimationCreateEx.
*/
MGEFF_EXPORT MGEFF_ANIMATION mGEffAnimationCreate(void *target,
MGEFF_SETPROPERTY_CB setproperty, intptr_t id,
enum EffVariantType varianttype);
/**
* \fn void mGEffAnimationDelete(MGEFF_ANIMATION handle)
* \brief Deletes an animation.
*
* This function deletes an animation specified by \a handle.
*
* \param handle The animation to be deleted.
*
* \sa mGEffAnimationCreate, mGEffAnimationCreateEx.
*/
MGEFF_EXPORT void mGEffAnimationDelete(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationStop(MGEFF_ANIMATION handle)
* \brief Stops a running animation.
*
* This function stops a running animation specified by \a handle.
*
* \param handle The animation to be deleted.
*
* \sa mGEffAnimationAsyncRun, mGEffAnimationSyncRun.
*/
MGEFF_EXPORT void mGEffAnimationStop(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationPause(MGEFF_ANIMATION handle)
* \brief Pauses a running animation.
*
* This function pauses a running animation specified by \a handle.
*
* \param handle The animation to be paused.
*
* \sa mGEffAnimationResume.
*/
MGEFF_EXPORT void mGEffAnimationPause(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationResume(MGEFF_ANIMATION handle)
* \brief Resumes a paused animation.
*
* This function resumes a paused animation specified by \a handle.
*
* \param handle The animation to be resumed.
*
* \sa mGEffAnimationPause.
*/
MGEFF_EXPORT void mGEffAnimationResume(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationSetProperty(MGEFF_ANIMATION handle,
* enum EffAnimProperty id, int value)
* \brief Sets property of an animation.
*
* This function sets the property specified by \a id to new value
* specified \a value.
*
* \param handle The handle of the animation.
* \param id The identifier of the property.
* \param value The new value to be set.
*
* \sa mGEffAnimationGetProperty.
*/
MGEFF_EXPORT void mGEffAnimationSetProperty(MGEFF_ANIMATION handle,
enum EffAnimProperty id, int value);
/**
* \fn int mGEffAnimationGetProperty(MGEFF_ANIMATION handle,
* enum EffAnimProperty id);
* \brief Gets property of an animation.
*
* This function gets the animation property specified by \a id.
*
* \param handle The handle of the animation.
* \param id The identifier of the property.
*
* \return value The property value.
*
* \sa mGEffAnimationSetProperty.
*/
MGEFF_EXPORT int mGEffAnimationGetProperty(MGEFF_ANIMATION handle,
enum EffAnimProperty id);
/**
* \fn void mGEffAnimationSetDuration(MGEFF_ANIMATION handle,
* int duration_ms).
* \brief Sets the animation's duration.
*
* This function sets the animation's duration to new value specified
* by \a duration_ms, the unit is millisecond.
*
* \param handle The handle of the animation.
* \param duration_ms The new duration.
*
* \sa mGEffAnimationGetDuration.
*/
static inline void mGEffAnimationSetDuration(MGEFF_ANIMATION handle,
int duration_ms)
{
mGEffAnimationSetProperty(handle, MGEFF_PROP_DURATION, duration_ms);
}
/**
* \fn int mGEffAnimationGetDuration(MGEFF_ANIMATION handle).
* \brief Gets the animation's duration.
*
* This function gets the animation's duration. Tthe unit is millisecond.
*
* \param handle The handle of the animation.
*
* \return The duration in millisecond.
*
* \sa mGEffAnimationSetDuration.
*/
static inline int mGEffAnimationGetDuration(MGEFF_ANIMATION handle)
{
return mGEffAnimationGetProperty(handle, MGEFF_PROP_DURATION);
}
/**
* \fn void mGEffAnimationSetStartValue(MGEFF_ANIMATION handle,
* const void *value)
* \brief set the animation start value.
*
* This function set the start value of the animation specified by \a
* handle to \a value.
*
* \param handle the handle of the animation.
* \param value the start value to be set.
*
* \sa mGEffAnimationGetStartValue, mGEffAnimationSetEndValue.
*/
MGEFF_EXPORT void mGEffAnimationSetStartValue(MGEFF_ANIMATION handle,
const void *value);
/**
* \fn const void *mGEffAnimationGetStartValue(MGEFF_ANIMATION handle)
* \brief Get the animation start value.
*
* This function get the start value of the animation specified by \a handle
*
* \param handle the handle of the animation.
*
* \return start value of the animation specified by \a handle
*
* \sa mGEffAnimationSetStartValue.
*/
MGEFF_EXPORT const void *mGEffAnimationGetStartValue(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationSetEndValue(MGEFF_ANIMATION handle,
* const void *value)
* \brief set the animation end value.
*
* This function set the end value of the animation specified by \a handle
* to \a value.
*
* \param handle the handle of the animation.
* \param value the end value.
*
* \sa mGEffAnimationGetEndValue, mGEffAnimationSetStartValue.
*/
MGEFF_EXPORT void mGEffAnimationSetEndValue(MGEFF_ANIMATION handle,
const void *value);
/**
* \fn const void *mGEffAnimationGetEndValue(MGEFF_ANIMATION handle)
* \brief Get the animation end value.
*
* This function get the end value of the animation specified by \a handle.
*
* \param handle The handle of the animation.
*
* \return The end value of the animation specified by \a handle.
*
* \sa mGEffAnimationSetEndValue.
*/
MGEFF_EXPORT const void *mGEffAnimationGetEndValue(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationSetFinishedCb(MGEFF_ANIMATION handle,
* MGEFF_FINISHED_CB cb)
* \brief Sets the animation Finished callback function.
*
* This function sets the Finished callback of the animation specified by \a
* handle to \a cb.
*
* \param handle The handle of the animation.
* \param cb The Finished callback to be set.
*
* \sa mGEffAnimationSetStateChangedCb, mGEffAnimationSetDirChangedCb.
*/
MGEFF_EXPORT void mGEffAnimationSetFinishedCb(MGEFF_ANIMATION handle,
MGEFF_FINISHED_CB cb);
/**
* \fn void mGEffAnimationSetStateChangedCb(MGEFF_ANIMATION handle,
* MGEFF_STATECHANGED_CB cb);
* \brief Sets the animation StateChanged callback function.
*
* This function sets the StateChanged callback of the animation specified by \a
* handle to \a cb.
*
* \param handle The handle of the animation.
* \param cb The StateChanged callback to be set.
*
* \sa mGEffAnimationSetDirChangedCb, mGEffAnimationSetFinishedCb.
*/
MGEFF_EXPORT void mGEffAnimationSetStateChangedCb(MGEFF_ANIMATION handle,
MGEFF_STATECHANGED_CB cb);
/**
* \fn void mGEffAnimationSetCurLoopChangedCb(MGEFF_ANIMATION handle,
* MGEFF_CURLOOPCHANGED_CB cb);
* \brief Sets the animation CurLoopChanged callback function.
*
* This function sets the CurLoopChanged callback of the animation specified by \a
* handle to \a cb.
*
* \param handle The handle of the animation.
* \param cb The CurLoopChanged callback to be set.
*
* \sa mGEffAnimationSetDirChangedCb, mGEffAnimationSetFinishedCb.
*/
MGEFF_EXPORT void mGEffAnimationSetCurLoopChangedCb(MGEFF_ANIMATION handle,
MGEFF_CURLOOPCHANGED_CB cb);
/**
* \fn void mGEffAnimationSetDirChangedCb(MGEFF_ANIMATION handle,
* MGEFF_DIRCHANGED_CB cb);
* \brief Sets the animation DirChanged callback function.
*
* This function sets the DirChanged callback of the animation specified by \a
* handle to \a cb.
*
* \param handle The handle of the animation.
* \param cb The DirChanged callback to be set.
*
* \sa mGEffAnimationSetCurLoopChangedCb, mGEffAnimationSetFinishedCb.
*/
MGEFF_EXPORT void mGEffAnimationSetDirChangedCb(MGEFF_ANIMATION handle,
MGEFF_DIRCHANGED_CB cb);
/**
* \fn void mGEffAnimationSetContext(MGEFF_ANIMATION handle,
* void *context)
* \brief Sets the animation context.
*
* This function sets the context of the animation specified by \a handle to
* \a context.
*
* \param handle The hanle of the animation.
* \param context The context to be set.
*
* \sa mGEffAnimationGetContext.
*/
MGEFF_EXPORT void mGEffAnimationSetContext(MGEFF_ANIMATION handle,
void *context);
/**
* \fn void *mGEffAnimationGetContext(MGEFF_ANIMATION handle)
* \brief Gets the animation context.
*
* This function gets the context of the animation specified by \a handle.
*
* \param handle The hanle of the animation.
*
* \return The context of the animation.
*
* \sa mGEffAnimationSetContext.
*/
MGEFF_EXPORT void *mGEffAnimationGetContext(MGEFF_ANIMATION handle);
/**
* \fn void mGEffAnimationSetCurve(MGEFF_ANIMATION handle,
* enum EffMotionType type)
* \brief Sets the motion cureve of the animation.
*
* This function sets the motion curve of the animation specified by \a handle
* to the curve specified by \a type.
*
* \param handle The hanle of the animation.
* \param type the type of the motion curve to be set.
*
* \note there are some predefined motion curves in mGEff and each one has a
* unique type.
*
* \sa mGEffAnimationSetCurveEx.
*/
MGEFF_EXPORT void mGEffAnimationSetCurve(MGEFF_ANIMATION handle,
enum EffMotionType type);
/**
* \fn void mGEffAnimationSetCurveEx(MGEFF_ANIMATION handle,
* MGEFF_MOTIONCURVE_CB cb)
* \brief Sets the motion cureve of the animation.
*
* This function sets the motion curve of the animation specified by \a handle
* to the curve specified by \a cb.
*
* \param handle The hanle of the animation.
* \param cb the function of the curve be set.
*
* \note use this to set your own motion curve.
*
* \sa mGEffAnimationSetCurve.
*/
MGEFF_EXPORT void mGEffAnimationSetCurveEx(MGEFF_ANIMATION handle,
MGEFF_MOTIONCURVE_CB cb);
/**
* \fn MGEFF_MOTIONCURVE mGEffAnimationGetCurve(MGEFF_ANIMATION handle)
* \brief Gets the motion cureve of the animation.
*
* This function gets the motion curve of the animation specified by \a handle.
*
* \param handle The hanle of the animation.
*
* \return the handle of the motion curve of the animation.
*
* \sa mGEffAnimationSetCurveEx, mGEffAnimationSetCurve.
*/
MGEFF_EXPORT MGEFF_MOTIONCURVE mGEffAnimationGetCurve(MGEFF_ANIMATION handle);
/**
* \fn void *mGEffAnimationGetTarget(MGEFF_ANIMATION handle)
* \brief Gets the target of the animation.
*
* This function gets the target of the animation specified by \a handle.
*
* \param handle The handle of the animation.
*
* \return the target of the animation specified by \a handle.
*
* \sa mGEffAnimationCreate, mGEffAnimationCreateEx.
*/
MGEFF_EXPORT void *mGEffAnimationGetTarget(MGEFF_ANIMATION handle);
/**
* \fn int mGEffAnimationAsyncRun(MGEFF_ANIMATION handle)
* \brief Run the animation in the default schedular asynchronous.
*
* This function attachs the animation to the default schedular and start the animation.
* The animation run immediately if schedular is already started, otherwise it will
* wait until the schedular started.
*
* \param handle The handle of the animation to be attached.
*
* \return If succeed, return 0; otherwise return -1.
*
* \sa mGEffAnimationSyncRun, mGEffAnimationSetPreporty.
*/
MGEFF_EXPORT int mGEffAnimationAsyncRun(MGEFF_ANIMATION handle);
/**
* \fn int mGEffAnimationSyncRun(MGEFF_ANIMATION handle)
* \brief Run the animation in the default schedular synchronous.
*
* This function attachs the animation to the default schedular and start the animation.
* The animation run immediately and return until the animation finished.
*
* \param handle The handle of the animation to be attached.
*
* \return If succeed, return 0; otherwise return -1.
*
* \sa mGEffAnimationAsyncRun, mGEffAnimationSetPreporty.
*/
MGEFF_EXPORT int mGEffAnimationSyncRun(MGEFF_ANIMATION handle);
/**
* structure defines a all parameters to create a group animation ready to run.
*/
typedef struct _PropertyAnimationSetting {
void *property; /**< property */
enum EffVariantType type; /**< variant type */
const void *start_value; /**< start value */
const void *end_value; /**< end value */
enum EffMotionType curve; /**< motion type */
int duration; /**< duration of animation */
MGEFF_FINISHED_CB cb; /**< finished callback */
} EffPropertyAnimationSetting;
/**
* \fn MGEFF_ANIMATION mGEffCreatePropertyAnimation(const
* EffPropertyAnimationSetting *settings)
* \brief Create an animation group ready to run.
*
* This function creates an animation group ready to run using the input param \a settings.
*
* \param settings parameters for create and setup an group animation, it contains one or
* more animation property.
*
* \return the handle of the created animation group.
*
* \sa mGEffAnimationCreate, mGEffAnimationCreate, mGEffAnimationSetProperty.
*/
MGEFF_EXPORT MGEFF_ANIMATION mGEffCreatePropertyAnimation(const EffPropertyAnimationSetting *settings);
/**
* \fn MGEFF_BOOL mGEffAnimationWait(void *hWnd, MGEFF_ANIMATION handle)
* \brief Wait an animation.
*
* This function wait an animation specified by \a handle, it will
* return util the special animation run over, it can receive other
* message between the wait time.
*
* \param hWnd the window handle of that animation's timer relative.
* \param handle the handle of the animation to be wait.
*
* \sa mGEffAnimationAsyncRun.
*/
MGEFF_EXPORT MGEFF_BOOL mGEffAnimationWait(void *hWnd, MGEFF_ANIMATION handle);
#endif